China Internet Watch https://www.chinainternetwatch.com China Internet Stats, Trends, Insights Mon, 23 Nov 2020 06:33:22 +0000 en-US hourly 1 https://www.chinainternetwatch.com/wp-content/uploads/cropped-ciw-logo-2019-v1b-80x80.png China Internet Watch https://www.chinainternetwatch.com 32 32 Dating app Momo revenues down 6.8% in Q2 2020 https://www.chinainternetwatch.com/31207/momo-quarterly/ Mon, 14 Sep 2020 03:26:20 +0000 https://www.chinainternetwatch.com/?p=31207 Monthly Active Users (“MAU”) of Momo mobile app, one of the top dating app in China, were 111.5 million in June 2020, compared to 113.5 million in June 2019.

Total paying users of Momo live video service and value-added service, without double counting the overlap and including 3.9 million paying users of a Tinder-like app Tantan, were 12.8 million for the second quarter of 2020, compared to 11.8 million for Q2 2019, which included 3.2 million paying users of Tantan.

Tantan has been accelerating the testing of its live video service since the middle of April, and live video service revenues from Tantan were 191.7 million (US$27.1 million) in Q2 2020.

Fake fans and manipulations on China social media

Momo Financial Results

Net revenues decreased by 6.8% year over year to RMB3,868.3 million (US$547.5 million) in Q2 of 2020.

Net income attributable to Momo Inc. decreased to RMB456.4 million (US$64.6 million) in Q2 of 2020 from RMB731.8 million in the same period of 2019.

Non-GAAP net income attributable to Momo Inc. (note 1) decreased to RMB669.8 million (US$94.8 million) in Q2 of 2020, from RMB1,242.5 million in the same period of 2019.

Diluted net income per American Depositary Share (“ADS”) was RMB2.11 (US$0.30) in Q2 of 2020, compared to RMB3.33 in the same period of 2019. Non-GAAP diluted net income per ADS was RMB3.05 (US$0.43) in Q2 of 2020, compared to RMB5.60 in Q2 2019.

For the third quarter of 2020, Momo expects total net revenues to be between RMB3.7 billion to RMB3.8 billion, representing a decrease of 16.9% to 14.6% year over year.

Burberry launched its first luxury social retail store, empowered by WeChat

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Social dating app Momo MAU down 6% in Q1 2020 https://www.chinainternetwatch.com/30647/momo-q1-2020/ Thu, 28 May 2020 08:34:36 +0000 https://www.chinainternetwatch.com/?p=30647 Online dating and social networking mobile platform Momo reported 108 million monthly active users (“MAU”) in March 2020, compared to 114.4 million in March 2019.

The total paying users of Momo’s live video service and value-added service, without double counting the overlap and including 4.2 million paying users of another app it acquired earlier Tantan, were 12.8 million for the first quarter of 2020, compared to 14.0 million for Q1 2019, which included 5.0 million paying users of Tantan.

Momo Financial Results in Q1 2020

Total net revenues were RMB3,594.1 million (US$507.6 million) in Q1 2020, a decrease of 3.5% from RMB3,722.9 million in Q1 2019.

Live video service revenues were RMB2,332.0 million (US$329.3 million) in Q1 2020, a decrease of 13% from RMB2,689.4 million during the same period of 2019, as a result of the impact of COVID-19 adversely affecting the sentiment of its paying users, especially among the top of the pyramid paying users.

Total value-added service revenues, mainly including virtual gift revenues and membership subscription revenues, were RMB1,175.8 million (US$166.0 million) in Q1 2020, an increase of 30% from RMB903.8 million in Q1 2019.

The year-over-year increase was primarily attributable to the continued growth of the virtual gift business on the Momo application driven by more functions launched and more paying scenarios introduced to enhance the social experience of Momo users, and to a lesser extent, the increase in the membership subscription revenues of Tantan.

Mobile marketing revenues were RMB57.2 million (US$8.1 million) in Q1 2020, a decrease of 29% from RMB80.7 million during the same period of 2019. The decrease in mobile marketing revenues was primarily caused by the decreased demand from its advertising and marketing customers as well as its strategy to underweight the line in terms of resource allocation.

Mobile games revenues were RMB12.7 million (US$1.8 million) in Q1 2020, a decrease of 67% from RMB39.0 million in Q1 2019. The decrease in mobile game revenues was mainly due to the continued decrease in quarterly paying users of mobile games.

Net revenues from Momo segment decreased from RMB3,419.2 million in Q1 2019 to RMB3,202.1 million (US$452.2 million) in Q1 2020, primarily driven by the decrease in net revenues from live video service, partially offset by the increase in net revenues from value-added service.

Net revenues from Tantan segment increased from RMB295.3 million in Q1 2019 to RMB381.7 million (US$53.9 million) in Q1 2020, which was mainly due to the increase in the average revenues per paying user resulting from more features launched.

Cost and expenses

Cost and expenses were RMB3,026.1 million (US$427.4 million) in Q1 2020, a decrease of 10% from RMB3,349.4 million in Q1 2019.

The decrease was primarily attributable to:

  • a decrease in share-based compensation expenses due to the related expense from the options granted to Tantan’s founders amount of RMB466.9 million as the related share options vested in Q1 2019 when the necessary performance conditions were satisfied;
  • a decrease in revenue sharing with broadcasters related to its live video service. The decrease was partially offset by an increase in marketing and promotional expenses to attract users on Momo and Tantan.

Non-GAAP cost and expenses (note 1) were RMB2,819.2 million (US$398.1 million) in Q1 2020, an increase of 4% from RMB2,719.2 million during the same period of 2019.

Income from operations

Income from operations was RMB594.1 million (US$83.9 million) in Q1 2020, compared to RMB384.4 million during the same period of 2019.

Income from operations of Momo segment was RMB770.3 million (US$108.8 million) in Q1 2020, decreasing from RMB998.6 million in Q1 2019. Loss from operations of Tantan segment was RMB171.9 million (US$24.3 million) in Q1 2020, compared to loss from operations of RMB604.6 million in Q1 2019.

Non-GAAP income from operations (note 1) was RMB801.0 million (US$113.1 million) in Q1 2020, compared to RMB1,014.7 million during the same period of 2019.

Non-GAAP income from operations of Momo segment was RMB903.1 million (US$127.5 million) in Q1 2020, decreasing from RMB1,098.9 million in Q1 2019. Non-GAAP loss from operations of Tantan segment was RMB100.4 million (US$14.2 million) in Q1 2020, compared to non-GAAP loss from operations of RMB77.1 million in Q1 2019.

Income tax expenses

Income tax expenses were RMB162.9 million (US$23.0 million) in Q1 2020, decreasing from RMB163.7 million in Q1 2019.

Net income

Net income was RMB537.7 million (US$75.9 million) in Q1 2020, compared to RMB286.6 million during the same period of 2019.

Net income from Momo segment was RMB707.1 million (US$99.9 million) in Q1 2020, decreasing from RMB893.9 million in Q1 2019. Net loss from Tantan segment was RMB165.1 million (US$23.3 million) in Q1 2020, compared to a net loss of RMB597.7 million in Q1 2019.

Non-GAAP net income (note 1) was RMB735.1 million (US$103.8 million) in Q1 2020, compared to RMB907.5 million during the same period of 2019.

Non-GAAP net income from Momo segment was RMB839.9 million (US$118.6 million) in Q1 2020, decreasing from RMB994.2 million in Q1 2019. Non-GAAP net loss of Tantan segment was RMB103.2 million (US$14.6 million) in Q1 2020, compared to non-GAAP net loss of RMB79.6 million in Q1 2019.

Net income attributable to Momo Inc. was RMB538.9 million (US$76.1 million) in Q1 2020, compared to RMB289.3 million during the same period of 2019.

Non-GAAP net income (note 1) attributable to Momo Inc. was RMB736.3 million (US$104.0 million) in Q1 2020, compared to RMB910.3 million during the same period of 2019.

Diluted net income per ADS was RMB2.46 (US$0.35) in Q1 2020, compared to RMB1.36 in Q1 2019. Non-GAAP diluted net income per ADS (note 1) was RMB3.34 (US$0.47) in Q1 2020, compared to RMB4.15 in Q1 2019.

Cash and cash flow

As of March 31, 2020, Momo’s cash, cash equivalents and short-term deposits totaled RMB15,467.2 million (US$2,184.4 million), compared to RMB14,925.3 million as of December 31, 2019. Net cash provided by operating activities in Q1 2020 was RMB543.5 million (US$76.8 million), compared to RMB1,175.9 million in Q1 2019.

For the second quarter of 2020, Momo expects total net revenues to be between RMB3.8 billion to RMB3.9 billion, representing a decrease of 8.5% to 6.1% year over year.

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China social app Momo MAU reached 114.5 million in 2019 https://www.chinainternetwatch.com/30391/momo-q4-2019/ Mon, 23 Mar 2020 05:31:23 +0000 https://www.chinainternetwatch.com/?p=30391 Monthly active users of Momo, China’s social media and dating platform, reached 114.5 million in December 2019, compared to 113.3 million in December 2018.

Total paying users of Momo’s live streaming service and value-added service, without double counting the overlap and including 4.5 million paying users of Tantan, were 13.8 million for Q4 2019, compared to 13.0 million for Q4 2018, which included 3.9 million paying users of Tantan.

Momo Highlights for Q4 2019

  • Net revenues increased by 22% year over year to RMB4,687.9 million (US$673.4 million)
  • Net income attributable to Momo Inc. increased to RMB1,055.9 million (US$151.7 million) from RMB660.8 million in Q4 2018.
  • Non-GAAP net income attributable to Momo increased to RMB1,252.5 million (US$179.9 million), from RMB887.4 million in Q4 2018.
  • Diluted net income per American Depositary Share (“ADS”) was RMB4.74 (US$0.68), compared to RMB3.04 in Q4 2018.
  • Non-GAAP diluted net income per ADS was RMB5.61 (US$0.81), compared to RMB4.05 in Q4 2018.

Momo Highlights for Full Year 2019

  • Net revenues increased 27% year over year to RMB17,015.1 million (US$2,444.1 million) for the full year of 2019.
  • Net income attributable to Momo was RMB2,970.9 million (US$426.7 million), compared with RMB2,815.8 million for 2018.
  • Non-GAAP net income attributable to Momo was RMB4,493.3 million (US$645.4 million), compared with RMB3,462.1 million for 2018.
  • Diluted net income per ADS was RMB13.52 (US$1.94), compared with RMB13.18 for 2018.
  • Non-GAAP diluted net income per ADS was RMB20.26 (US$2.91), compared with RMB16.17 for 2018

Check out Tencent’s social platforms here.

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Mobile social app Momo MAU grew to 114 million in Jun 2019 https://www.chinainternetwatch.com/29736/momo-q2-2019/ Thu, 29 Aug 2019 11:20:00 +0000 https://www.chinainternetwatch.com/?p=29736

Momo, one of China’s top mobile social networking platform, announced total net revenues of RMB4,152.6 million (US$604.9 million) in the second quarter of 2019, an increase of 32% from RMB3,152.5 million in Q2 2018.

Monthly Active Users (“MAU”) on Momo application were 113.5 million in June 2019, compared to 108.0 million in June 2018.

Compare: Weibo MAU – 486 mm, WeChat – 1.13 bn, QQ – 808 mm

Total paying users of its live video service and value-added service, without double counting the overlap, including 3.2 million paying users of Tantan, were 11.8 million for Q2 2019, compared to 11.6 million for Q2 2018, which included 3.1 million paying users of Tantan in June 2018.

As of August 25, 2019, the number of paying users of Tantan was 4.1 million.

Its live video service revenues were RMB3,099.9 million (US$451.5 million) in Q2 2019, an increase of 18% from RMB2,620.9 million during Q2 2018. The growth in live video revenues was contributed by the increase in quarterly paying users, as well as the increase in average revenues per paying user per quarter.

Value-added service revenues mainly include virtual gift revenues and membership subscription revenues. The total value-added service revenues were RMB948.4 million (US$138.1 million) in Q2 2019, an increase of 169% from RMB352.6 million during the same period of 2018.

The year-over-year increase was primarily attributable to the continued growth of the virtual gift business on the Momo application driven by more paying scenarios introduced to enhance the social experience of Momo users, and the consolidation of Tantan’s membership subscription revenues for the whole second quarter of 2019, compared to the single month of June 2018 in Q2 2018.

Mobile marketing revenues were RMB76.2 million (US$11.1 million) in Q2 2019, a decrease of 46% from RMB142.0 million during the same period of 2018. The decrease in mobile marketing revenues was due to the decrease in advertisement properties on Momo’s platform resulting from the suspension of certain user posting functions.

Mobile games revenues were RMB23.2 million (US$3.4 million) in Q2 2019, a decrease of 33% from RMB34.8 million in Q2 2018. The decrease in mobile game revenues was mainly due to the continued decrease in quarterly paying users of mobile games.

Net income attributable to Momo Inc. decreased to RMB731.8 million (US$106.6 million) in Q2 2019 from RMB750.2 million in the same period of 2018. Momo recognized a total share-based compensation expense of RMB482.5 million (US$70.3 million) in Q2 2019 including a share-based compensation expense of RMB323.7 million (US$47.1 million) regarding certain share options granted to the founders of Tantan Limited (“Tantan”), while the total share-based compensation expense recognized in the same period of 2018 was only RMB134.2 million.

In August 2018, Tantan Limited granted 3,578,205 share options to its founders. The share options included a performance condition in which the founders have the right to receive fully vested options immediately upon achieving certain performance condition. During Q2 2019, the performance condition was met and accordingly, Momo recognized a share-based compensation expense of RMB323.7 million (US$47.1 million) related to those options.

Non-GAAP net income attributable to Momo Inc. (note 1) increased to RMB1,242.5 million (US$181.0 million) in Q2 2019, from RMB893.2 million in the same period of 2018. Diluted net income per American Depositary Share (“ADS”) was RMB3.33 (US$0.49) in Q2 2019, compared to RMB3.55 in the same period of 2018.

Non-GAAP diluted net income per ADS (note 1) was RMB5.60 (US$0.82) in Q2 2019, compared to RMB4.22 in the same period of 2018.

For the third quarter of 2019, Momo expects total net revenues to be between RMB4.25 billion to RMB4.35 billion, representing an increase of 17% to 19% year over year.

China social e-commerce market to reach 1.3 tn yuan in 2019 and 2.86 tn in 2021

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China’s mobile social app Momo saw 113.3M MAU in Dec 2018 https://www.chinainternetwatch.com/28602/momo-q4-2018/ Thu, 14 Mar 2019 00:00:51 +0000 https://www.chinainternetwatch.com/?p=28602

Momo, a popular mobile social networking platform in China, saw 113.3 million monthly active users in December 2018, compared with 99.1 million in December 2017. Its total paying users of live video service and value-added service, excluding the overlapping and including 3.9 million paying users of Tantan, were 13.0 million for the fourth quarter of 2018, compared with 7.8 million in Q4 2017.

RelatedWeibo monthly active users grew to 462 million in Dec 2018, 93% on mobile

In 2018, Momo’s net revenues increased by 51% year-on-year to 13,408.4 million yuan (US$1,950.2 million), primarily driven by the significant increase in net revenues from live video service and value-added service. Non-GAAP net income was 3,462.1 million yuan (US$503.5 million), compared with 2,483.1 million yuan in the prior year period.

In the fourth quarter of 2018, its net revenues were 3,843.9 million yuan (US$559.1 million), an increase of 50% year-on-year.

  • live video service revenues were 2,959.2 million yuan (US$430.4 million), an increase of 36% year-on-year;
  • value-added service revenues that mainly include membership subscription revenues and virtual gift revenues surged by 272% year-on-year to 722.4 million yuan (US$105.1 million);
  • mobile marketing revenues were 122.1 million yuan (US$17.8 million), a decrease of 15% year-on-year.
  • mobile games revenues were 25.5 million yuan (US$3.7 million), a decrease of 44% year-on-year;
  • revenues from other services primarily consisted of revenues from Phanta City, a TV variety show co-produced by Momo.

Cost and expenses were 3,195.7 million yuan (US$464.8 million), an increase of 65% year-on-year.

China’s top mobile apps in social media

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Momo’s paying users up 71% to 12.5 million in Q3 2018 https://www.chinainternetwatch.com/27691/momo-q3-2018/ Mon, 10 Dec 2018 12:07:31 +0000 https://www.chinainternetwatch.com/?p=27691

Monthly active users of Momo reached 110.5 million in September 2018, compared with 94.4 million the prior year period, according to its unaudited financial results. Total paying users of Momo’s live video service and value-added services, including 3.6 million paying users of Tantan, were 12.5 million for Q3 2018, an increase of 71.23% year-on-year.  

Total net revenues were $536.0 million in Q3 2018, an increase of 51% year-on-year.

  • Live video service revenues were $406.9 million, an increase of 34% year-on-year.
  • Value-added service revenues were $84.2 million, an increase of 221% year-on-year. That was mainly from membership subscription revenues and virtual gift revenues.
  • Mobile marketing revenues were $17.2 million, a decrease of 1% year-on-year.
  • Mobile games revenues were $4.1 million, a decrease of 49% year-on-year.

Net income attributable to Momo was $85.2 million in Q3 2018, compared with $79.1 million the prior year period.

Weibo MAU increased to 446M in Q3 2018, 93% mobile

Continue to read: Top social networking mobile apps in China

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Social mobile app Momo MAU grew to 108 million in Q2 2018 https://www.chinainternetwatch.com/26330/momo-q2-2018/ Wed, 22 Aug 2018 10:07:08 +0000 https://www.chinainternetwatch.com/?p=26330

Momo, one of the top mobile social networking platform in China, announced total net revenues of $494.3 million in Q2 2018 with an increase of 58% YoY, according to its unaudited financial results.

Net income attributable to Momo increased to $117.8 million in the second quarter of 2018 from $60.8 million in the same period last year. Non-GAAP net income attributable to Momo increased 90% to $140.2 million from $73.8 million in Q2 2017.

Live video service revenues continued its growth momentum and the total live video service revenues were $411.0 million in Q2 2018 (83% of total), an increase of 58% from $259.4 million during Q2 2017. The rapid growth in live video revenues was contributed by the increase in the quarterly paying users, which was 4.6 million for Q2 2018, as well as, the increase in the average revenues per paying user per quarter.

Momo’s Monthly Active Users (“MAU”) were 108.0 million in June 2018, compared to 91.3 million in June 2017. Total paying users of its live video service and value-added service, including 3.1 million paying users of Tantan in June 2018, were 11.6 million for Q2 2018, compared to 7.1 million in Q2 2017.

China social media users compared: Weibo vs WeChat vs Momo

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China’s social mobile app Momo generated $435 mn in Q1 2018, 85% from live video https://www.chinainternetwatch.com/24858/momo-q1-2018/ https://www.chinainternetwatch.com/24858/momo-q1-2018/#comments Mon, 04 Jun 2018 09:01:24 +0000 http://www.chinainternetwatch.com/?p=24858

Momo announced its net revenues totaled US$435.1 million in Q1 2018, an increase of 64% from Q1 2017. Net income attributable to Momo Inc. increased by 59.6% to $129.9 million in Q1 2018 from $81.2 million in Q1 2017.

Momo obtained 103.3 million monthly active users in March 2018. Among which, total paying users of live video service and value-added service, without double counting the overlap, were 8.1 million.

Revenues from live video service totaled US$371.5 million, an increase of 74.8% from US$212.6 million in Q1 2017. The rapid growth in live video revenues was contributed by the increase in the quarterly paying users, which was 4.4 million for Q1 2018, as well as, the increase in the average revenues per paying user per quarter.

Value-added service revenues mainly include membership subscription revenues and virtual gift revenues. The revenues of total value-added service grew by 62% year-on-year to US$37.0 million in Q1 2018. Total paying users of our value-added service were 5.1 million.

Mobile marketing contributed US$18.7 million to total revenues in Q1 2018, a 5% increase year-on-year. While revenues derived from mobile games down by 43% from Q1 2017, which was $6.6 million in Q1 2018.

Momo closed the acquisition of 100% equity stake Tantan Limited in May by borrowing US$300 million bank loan from the domestic commercial bank.

By Q2 2018, the company expects total net revenues to be US$470.0 million and US$485.0 million, representing a year-over-year increase of 51% to 55%.

China social media users compared: Weibo vs WeChat vs Momo

Read more: WeChat Mini-Programs status report 2018

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China social media advertising and marketing market Q2 2017 https://www.chinainternetwatch.com/22664/social-ads-q2-2017/ https://www.chinainternetwatch.com/22664/social-ads-q2-2017/#comments Wed, 18 Oct 2017 11:31:26 +0000 http://www.chinainternetwatch.com/?p=22664 China social media advertising and marketing market reached 7.62 billion yuan (US$1.15 billion) in Q2 2017 with an increase of 13.2% QoQ or 40.6% YoY.

Tencent and Weibo have a market share of 56.8% and 29.5% respectively accounting for 80% of total market share in China.

Tencent’s social ads and marketing assets include WeChat (Official Accounts and WeChat Moments) and QZone.

Check out China online advertising market overview for Q2 2017 here and here.

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Social mobile app Momo MAU grew to 91.3 million in Q2 2017 https://www.chinainternetwatch.com/22310/momo-q2-2017/ https://www.chinainternetwatch.com/22310/momo-q2-2017/#comments Fri, 01 Sep 2017 06:50:16 +0000 http://www.chinainternetwatch.com/?p=22310

Momo, one of the top social networking mobile app, monthly active users (“MAU”) reached 91.3 million in June 2017, compared to 74.8 million in June 2016 according to its financial results.

Its user growth was driven by the expansion of the video content ecosystem. The usage of short video service has reached new milestones and revenues from live video service have hit new record highs.

Momo’s total paying users of its value-added service were 4.5 million and 3.2 million as of June 30, 2017 and 2016, respectively.

Its net revenues increased 215% year over year to $312.2 million. Net income attributable to Momo Inc. increased to $60.8 million in the second quarter of 2017 from $15.4 million in the same period last year.

Live video service continued its momentum and generated revenues of $259.4 million in Q2 2017. The rapid growth in live video revenues was largely contributed by the increase in the quarterly paying users, which was 4.1 million for the second quarter of 2017, and to a lesser extent, the increase in the average revenues per paying user per quarter.

Non-GAAP net income attributable to Momo Inc. (Note 1) increased 218% to $73.8 million in Q2 2017 from $23.2 million in Q2 2016.

WeChat MAU grew 19.5% to 963M; QQ down to 850M in Q2 2017

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Tencent dominates China’s social ads market in Q1 2017 https://www.chinainternetwatch.com/21478/social-ads-q1-2017/ https://www.chinainternetwatch.com/21478/social-ads-q1-2017/#comments Mon, 19 Jun 2017 03:00:04 +0000 http://www.chinainternetwatch.com/?p=21478 Porsche China ad on WeChat Moments
Porsche China ad on WeChat Moments

China social ads market totaled 6.73 billion yuan in the first quarter of 2017 with an increase of 46.4% YoY or -6.5% QoQ according to data from Analysis.

Tencent dominates China’s social ads market with 59% market share in Q1 2017, followed by Weibo, and Momo. Tencent’s digital assets for social ads include WeChat, QQ, and QZone. WeChat MAU reached 938 million in Q1 2017; QQ 861 million; and, QZone 632 million.

Weibo had a strong first quarter in 2007 with 67% YoY growth in revenues to $199.2 million; its monthly active users increased to 340 million. Tencent and Weibo combined account for over 80% of China’s social advertisements market.

China online advertising market overview Q1 2017

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Momo net revenues increased by 421% in Q1 2017 https://www.chinainternetwatch.com/20737/momo-q1-2017/ https://www.chinainternetwatch.com/20737/momo-q1-2017/#comments Fri, 26 May 2017 00:00:21 +0000 http://www.chinainternetwatch.com/?p=20737 Momo Live Video Service (Web version)
Momo Live Video Service (Web version)

One of the leading social app, Momo reported total net revenues of $265.2 million in the first quarter of 2017, an increase of 421% from $50.9 million in Q1 2016.

Momo’s live video broadcasting, launched in Q3 2015, generated revenues of $212.6 million in Q1 2017, accounting for 80.2% of its total net revenues. The rapid growth in live video revenues was mainly because of the increase in paying users. Paying users of live video service for Q1 2017 reached 4.1 million.

Its total value-added service revenues were $22.9 million in Q1 2017, an increase of 54% from $14.9 million during the same period of 2016, primarily driven by:

  • the increase of virtual gift service revenues
  • the increase of membership subscription revenues as a result of the increase in average revenues per paying user, as more members bought our premium VIP package
  • the increase in the total number of members.

Momo saw $17.9 million in mobile marketing revenues in Q1 2017, an increase of 45% from $12.4 million in Q1 2016. The growth in mobile marketing business was driven by an increase in effective cost per mille (eCPM) of its news feed advertising service.

Mobile games revenues reached $11.6 million in Q1 2017, an increase of 56% from $7.4 million during Q1 2016.  Net income attributable to Momo Inc. was $81.2 million in Q1 2017, compared to $7.1 million during the same period last year.

Momo’s monthly active users were 85.2 million in March 2017, compared to 72.3 million in March 2016. Its VIP members increased to 3.6 million in Q1 2017 from 3.2 million in Q1 2016.

Every 60 seconds on China social media

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China mobile social app Momo revenues increased by over 5 times in Q4 2016 https://www.chinainternetwatch.com/19930/momo-q4-2016/ https://www.chinainternetwatch.com/19930/momo-q4-2016/#respond Thu, 09 Mar 2017 07:30:14 +0000 http://www.chinainternetwatch.com/?p=19930 momo-170309

Total net revenues of mobile social app Momo were $246.1 million in Q4 2016, an increase of 524% from $39.5 million in Q4 2015.

Its live video service, launched in Q3 2015, generated revenues of $194.8 million in Q4 2016 due to the increase in paying users of live video service. Paying users of Momo live video service for Q4 2016 reached 3.5 million.

Value-added service revenues, mainly including membership subscription revenues and virtual gift
revenues, were $19.1 million in Q4 2016, an increase of 31% from $14.6 million during the same period of 2015. Momo members grew to 3.5 million in 2016 from 2.9 million in 2015.

Mobile marketing and mobile games revenues were $19.7 million and $11.3 million in Q4 2016 respectively, an increase of 29% and 45%.

Related: China social media users compared: Weibo vs WeChat vs Momo

Net revenues of Momo for the full year of 2016 were $553.1 million, an increase of 313% from $134.0 million in the same period of 2015, primarily driven by live video service, mobile marketing business, and value-added service.

Income from operations was $88.4 million in Q4 2016, compared to $3.5 million during the same period last year. Net income attributable to Momo Inc. was $83.8 million in Q4 2016, compared to $6.1 million during the same period last year.

Net income attributable to Momo Inc. was $145.3 million for the full year of 2016, compared with $13.7 million in 2015.

Momo’s monthly active users (“MAU”) reached 81.1 million in December 2016, compared to 69.8 million in December 2015.

Also read: Introduction to Momo App

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Mobile social network Momo net revenues increased 319% in Q3 2016 https://www.chinainternetwatch.com/19173/momo-q3-2016/ https://www.chinainternetwatch.com/19173/momo-q3-2016/#comments Fri, 11 Nov 2016 05:00:15 +0000 http://www.chinainternetwatch.com/?p=19173 weibo-weibo-momo

Momo, one of the top mobile social networking app in China, had Monthly Active Users (“MAU”) of 77.4 million in September 2016, compared to 73.0 million in September 2015 according to its unaudited financial results.

Momo’s net revenues increased 319% year over year to $157.0 million. And, its net income attributable to Momo Inc. increased to $39.0 million in the third quarter 2016 from a net loss of $0.8 million in the same period last year.

Momo launched “Moments”, an interactive short video service in August 2016. Live broadcasting business continued to gain traction and boosted the acceleration in revenue and profit growth of Momo. The rapid growth in live video revenues is mainly because of the increase in paying users of live video service. Paying users of live video service for the third quarter of 2016 reached 2.6 million.

Membership subscription revenues were $18.1 million in the third quarter of 2016, an increase of 13% YoY. Momo VIP members were 3.4 million and 3.3 million as of September 30, 2016 and 2015, respectively.

For the fourth quarter of 2016, the Company expects total net revenues to be between $185 million and $190 million, representing a year-over-year increase of 369% to 381%.

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China social app Momo net income increased by 804% in Q2 2016 https://www.chinainternetwatch.com/18796/momo-q2-2016/ https://www.chinainternetwatch.com/18796/momo-q2-2016/#comments Fri, 19 Aug 2016 03:30:57 +0000 http://www.chinainternetwatch.com/?p=18796 tang-yan-momo-ceo

Momo, one of the leading mobile social networking app in China, reported increased net revenues of 222% year over year to $99.0 million in Q2 2016 though its monthly active users were down to 74.8 million in June 2016 from 78.4 million in June 2015.

Momo’s net income increased 804% to $15.4 million in the second quarter 2016 from $1.7 million in the same period last year.

Live video feature on Momo ($57.9 million), together with mobile marketing ($16.6 million), drove a 222% year over year growth in our total revenues, reaching $99 million for the second quarter.

Membership subscription revenues were $15.6 million in the second quarter of 2016, an increase of 5% from $14.8 million during the same period of 2015.

Momo paid members were 3.2 million and 3.5 million as of June 30, 2016 and 2015, respectively.Click To Tweet

Mobile games revenues were $7.4 million in the second quarter of 2016, a decrease of 3% from $7.7 million during the second quarter of 2015. The decrease in game revenues was mainly due to a lesser number of popular games were available on Momo’s platform according to its announced financial results.

Momo’s Performance Highlights for H1 2016

  • Net revenues increased 163% year over year to $149.9 million
  • Net income attributable to Momo Inc. was $22.5 million
  • Non-GAAP net income attributable to Momo Inc. (note 1) was $35.9 million
  • Diluted net income per ADS was $0.11

China social media users compared: Weibo vs WeChat vs Momo

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China social media users compared: Weibo vs WeChat vs Momo https://www.chinainternetwatch.com/18049/weibo-wechat-momo/ https://www.chinainternetwatch.com/18049/weibo-wechat-momo/#comments Fri, 01 Jul 2016 03:00:42 +0000 http://www.chinainternetwatch.com/?p=18049 weibo-weibo-momo

Momo has the largest ratio of male users, accounting for 61.8%, while the female users of Weibo are majority (50.5%).

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Chinese influencer platforms: Weibo, Douyin, Kuaishou, Xiaohongshu

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Fake fans and manipulations on China social media

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China social application user insights 2016 https://www.chinainternetwatch.com/17618/social-application-users-2016/ https://www.chinainternetwatch.com/17618/social-application-users-2016/#comments Wed, 22 Jun 2016 05:00:55 +0000 http://www.chinainternetwatch.com/?p=17618 china-social-application-marketing-insight-2016

Social application market develops rapidly, satisfying users’ various needs such as communication, entertainment, interests, and work. Instant messaging and social networking are the top two most popular features of social applications in China.

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Instant messaging had for the highest usage rate of 90.7% according to CNNIC, followed by social networking (60.7%), and photo/video networking (45.4%). Online community ranks fourth most popular feature with 32.2%.

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Users between 20-29 years old represent the largest age group in China social media, followed by those 19 year-old and below, and 20-29 y-o.


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Users who have junior high education account for 35.8%, followed by senior high/technical secondary/technical school education (31.3%).

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About one-third of social media users in China has a monthly income of between 3,000 to 5,000 yuan, representing the largest income group of China social media users, followed by 2,001-3,000 yuan (17.8%) and 5,001-8,000 yuan (17%).

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Enterprise company employees form the biggest profession group of China social application users (31%), followed by freelancers (15.7%) and professional technicists (13.7%).

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Over one-third (36.9%) of China mobile social media users’ has a daily average online duration of over 6 hours.

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QQ and WeChat are two leading platforms in terms of instant messaging app usage rate, accounting for 90.3% and 81.6% respectively.

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Mobile instant messaging apps QQ (75.8%), WeChat (69.1%), and Momo (7.3%) are top 3  by usage rate.

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Baidu Tieba ranks top among China’s online communities with almost half (45.7%) social media users.

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2.9% social media users in China use Maimai as their professional social networking application, ranking top and followed by LinkedIn China’s app.

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Interacting with friends is the top purpose for people to use social applications (72.2%) in China, followed by following trending news in time (64.3%), following interesting content (59%), getting useful knowledge and help (58.3%), and sharing useful knowledge (54.8%).

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Watching videos and listening to the music is the most frequent used feature by China social media users.

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Contacts in social applications are mainly friends in real life (87.3%), classmates (85.3%), colleagues (81.2%), and families/relatives (79.7%).

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China social media users are quite active with more than 63% accessing to social applications on a daily basis.

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Also read: Mobile social app Momo benefiting from China’s booming live broadcasting business

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Mobile social app Momo benefiting from China’s booming live broadcasting business https://www.chinainternetwatch.com/17539/momo-q1-2016/ https://www.chinainternetwatch.com/17539/momo-q1-2016/#comments Wed, 25 May 2016 09:30:24 +0000 http://www.chinainternetwatch.com/?p=17539 momo-banner

Momo, one of the top mobile social networking apps in China and gone public in 2014, had monthly active users of 72.3 million in Q1 2016 from 78.1 mn in Q1 2015. However, its net revenues increased by 93% year over year to $50.9 million. Momo mobile marketing revenue continued its strong momentum, growing more than 100% year over year.

Joining the live broadcasting trend of many Chinese internet companies, momo launched this business late last year. It further opened up the service to allow every individual user to broadcast live anytime, anywhere with his or her mobile device or PC.

In April 2016, Momo introduced a major update, where live broadcasting is featured as a separate tab on its mobile app, and launched a standalone application called ‘Hani’ for live broadcasting business to grow more independently.

Also read: China Social Media Users Insights in 2015

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Top 6 China Mobile Social Networking Apps https://www.chinainternetwatch.com/17368/top-mobile-social-networking-apps/ https://www.chinainternetwatch.com/17368/top-mobile-social-networking-apps/#comments Thu, 07 Apr 2016 05:00:44 +0000 http://www.chinainternetwatch.com/?p=17368 The average monthly reached users by mobile social networking apps in China exceeded 608 million in Q4, 2015 according to data from iResearch.

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China’s top 6 mobile social apps by the total number of monthly reached users in Q4 2015 are WeChat/Weixin (535 million), QQ (496 million), Momo (56.9 million), Aliwangwang (27.4 million), Yixin (14.4 million), and DDChong (8.83 million; formerly called Laiwang).


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You can download this ebook on Box.com or Baidu Cloud.

Continue reading China Social Media Users Insights in 2015 or check out China social media marketing trends here.

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Momo Monthly Active Users Exceeded 78 Mln in Q1 2015 https://www.chinainternetwatch.com/13366/momo-q1-2015/ https://www.chinainternetwatch.com/13366/momo-q1-2015/#comments Fri, 22 May 2015 00:30:33 +0000 http://www.chinainternetwatch.com/?p=13366 tang-yan-momo-ceo

The number of monthly active users (“MAU”) on Momo was 78.1 million in March 2015, an increase of 83% YoY according to its press release.

Momo’s net revenues increased 383% YoY to $26.3 million, 49.4% of which ($13 million) were membership subscription revenues. Momo members reached 3.1 million as of March 31, 2015, up from 1.3 million as of March 31, 2014.

Mobile games revenues were $6.1 million in Q1 2015 (23.2% of total revenues), an increase of 212% from $2.0 million in Q1 2014. The growing number of active game players on Momo’s platform reached 6.2 million during Q1 2015.

Momo’s mobile marketing revenues were $6.0 million in Q1 2015. The growth was powered by its strategic co-operations with Alibaba and 58.com, and to a lesser degree, the increase in revenues from Momo’s proprietary marketing services.

Momo’s net revenues increased over 13 times YoY to $44.8 million in 2014 who applied to list their American depositary shares on the NASDAQ Global Market under the symbol “MOMO.”

Momo platform includes Momo mobile application and a variety of related features, functionalities, tools and services that are provided to users, customers and platform partners. Read more here.

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Mobile Dating App Momo Revenue Increased Over 13 Times in 2014 https://www.chinainternetwatch.com/12595/momo-q4-2014/ https://www.chinainternetwatch.com/12595/momo-q4-2014/#comments Sat, 07 Mar 2015 03:30:35 +0000 http://www.chinainternetwatch.com/?p=12595 momo-banner

Momo, a popular mobile social dating app in China now listed on NASDAQ, announced its unaudited financial results; and, its net revenues increased over 13 times year-on-year to $44.8 million in 2014.

Total net revenues were $18.6 million in Q4 2014, an increase of 702.3% from $2.3 million during the same quarter of 2013. Momo’s MAU grew by 106% year-over-year to 69.3 million in Q4 2014. Momo introduced games on their platform, started cooperation with 58.com and Alibaba, and recently launched  their “gifting” service that enables users to send gifts to other users.

Momo Fourth Quarter 2014 Highlights

In December 2014, Momo began cooperating with 58.com to provide Momo users with easy access to 58.com’s marketplaces through the Discover function on the Company’s platform from which the Company expects to generate marketing revenues.

In January 2015, Momo began cooperating with Alibaba to place its merchant’s targeted advertisements on the Momo’s Nearby People function through which the Company will share marketing revenues with Alibaba.

In January 2015, Momo launched gift store services that allow users to send gifts to each other. The Company cooperated with merchants on Alibaba’s marketplaces to deliver gifts through which it will share revenues with Alibaba.

  • Net revenues were $18.6 million in the fourth quarter of 2014, a substantial increase of 702.3% from the same period last year.
  • Net loss attributable to Momo Inc. was $2.5 million in the fourth quarter of 2014, compared to a net loss of $3.1 million in the fourth quarter of 2013.
  • Non-GAAP net loss attributable to Momo Inc. (note 1) was $0.1 million in the fourth quarter of 2014, compared to a non-GAAP net loss of $2.6 million in the fourth quarter of 2013.
  • Diluted loss per American Depositary Share (“ADS”) was $0.20 in the fourth quarter of 2014, compared to a diluted loss per ADS of $0.14 in the fourth quarter of 2013. Each ADS represents two Class A ordinary shares.
  • Non-GAAP diluted loss per ADS (note 1) was $0.16 in the fourth quarter of 2014, compared to a non-GAAP diluted loss per ADS of $0.12 in the fourth quarter of 2013.
  • Monthly Active Users (“MAU”)1 increased by 105.6% to 69.3 million in December 2014 from December 2013.
  • Total number of employees was 456 as of December 31, 2014, compared to 209 as of December 31, 2013.
Net revenues
2013Q4 % 2014Q4 % Growth %
Net revenues (in US$ thousands, except percentages)
Membership subscription 2,049 88.6% 11,903 64.2% 9,854 480.9%
Mobile games 92 4.0% 4,346 23.4% 4,254 4623.9%
Other services 171 7.4% 2,301 12.4% 2,130 1245.6%
Total net revenues 2,312 100.0% 18,550 100.0% 16,238 702.3%

Full Year 2014 Highlights

Net revenues for the full year 2014 were $44.8 million, an increase of 1,330.3% from $3.1 million in 2013, primarily driven by the significant increase in net revenues from membership subscription and mobile games.

  • Net revenues increased over 13 times year-on-year to $44.8 million in 2014.
  • Net loss attributable to Momo Inc. was $25.4 million in 2014.
  • Non-GAAP net loss attributable to Momo Inc. (note 1) was $18.8 million in 2014.
  • Diluted loss per ADS was $1.94 for the full year 2014.
  • Non-GAAP diluted loss per ADS (note 1) was $1.80 for the full year 2014.

Also read: China’s Mobile Social App Momo Launched Ad Platform for Offline Retailers

Read more: https://www.chinainternetwatch.com/?s=momo#ixzz3TZu9e7p3

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Momo’s CEO Tangyan on The Fortune 40 under 40 2014 https://www.chinainternetwatch.com/9785/momos-ceo-tangyan-the-fortune-list-40-under-40-2014/ https://www.chinainternetwatch.com/9785/momos-ceo-tangyan-the-fortune-list-40-under-40-2014/#respond Fri, 14 Nov 2014 01:00:25 +0000 http://www.chinainternetwatch.com/?p=9785 tang-yan-momo-ceo

Fortune magazine published 40 Under 40 list last month and Tang Yan (35 yeas old), who is founder and CEO of Momo getting listed on NASDAQ, ranking 24, is the only one from China.

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It is said that the list of 40 under 40 is an annual rich list published by Fortune. Many elites from technology industry had been in the list, such as founder and CEO of Tencent, Ma Huateng (Pony), founder and CEO of Jingdong, Liu Qiangdong (Richard), and Wang Jun, dean of BGI( Bejing Genomics Institute).

This year, the top one on the list is CEO of Uber, Travis Kalanick, followed by founder and CEO of Airbnb, Brian Chesky and Mark Zuckerberg, CEO and founder of Facebook.Marissa Mayer, CEO of Yahoo, ranked top on list in 2013. This year, she ranks 6 and she is still the only female one with high rank.

Also read: Fortune 500 2014: Top Chinese Internet Companies

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Introduction to China’s mobile social app Momo https://www.chinainternetwatch.com/10563/momo-ipo/ https://www.chinainternetwatch.com/10563/momo-ipo/#comments Sat, 08 Nov 2014 05:10:30 +0000 http://www.chinainternetwatch.com/?p=10563 momo-banner

Momo, one of China’s top mobile social IM app, applied to list their American depositary shares on the NASDAQ Global Market under the symbol “MOMO.”

According to Analysys International, Weixin, Mobile QQ and Momo ranked as the top three mobile social IM applications in China in terms of average MAUs, average DAUs and daily average length of usage per user in Q3 2014; and Momo ranked No. 2, after Weixin, in terms of the average number of times each user opens the application per day during the same period. It’s also one of top mobile social apps in China according to Nielsen.

Momo, founded in March 2011 by Tang Yan, Zhang Sichuan, Lei Xiaoliang and Li Zhiwei (most of whom are veterans of NetEase, and is based in Beijing), is a free location-based services instant messaging application for smartphones; it’s popular for making friends with nearby strangers. It was famous for being the app for getting laid and now Momo has been working hard to change that image.

Momo platform includes Momo mobile apps and a variety of related features, functionalities, tools and services that are provided to users, customers and platform partners.

As of September 30, 2014, Momo’s total number of registered users reached 180.3 million (up 160.8% YoY) with 60.2 million MAUs (up 112.8% YoY) and 25.5 million average DAUs (up 140.6% YoY). Users has set up a total number of 4.5 million groups on Momo.

Momo had 2.3 million paid members as of September 30, 2014, representing an increase of 659.9% YoY. Momo users sent a daily average of 655.2 million one-to-one messages, representing a daily average of 26 one-to-one messages per DAU, in September 2014; 63.5% of these messages were exchanged among people who had already followed each other.

Momo generated 63.0% of their net revenues from membership subscription fees in the first half of 2014. Other sources of Momo’s revenue are from mobile games (32%), paid emoticons and mobile advertising services (5%). Their revenues more than quadrupled from US$3.1 million in the second half of 2013 to US$13.9 million in the first half of 2014. They had net losses of US$3.8 million, US$9.3 million and US$8.3 million in 2012, 2013 and the first half of 2014, respectively.

The Momo Platform

Momo platform includes Momo mobile application and a variety of related features, functionalities, tools and services that are provided to users, customers and platform partners.

The Momo mobile app, which is available on Android, iOS and Windows platforms, enables users to establish and expand their social relationships based on locations and interests. Momo offers a personal and lively way for users to discover people nearby. Momo features various location and interest-based features, such as Nearby Users, Groups, Message Board, Topics and Nearby Events, multi-media instant messaging tools, as well as popular mobile games. The various functions are connected with each other. For example, Nearby People function features links to nearby Groups and Nearby Events.

Nearby People. This function allows users to find out the approximate distance from each other in real time and is the primary tool through which users can establish and expand their social relationships. In September 2014, Momo users on average refreshed their own Nearby People lists 167.0 million times every day.

Once Momo mobile app is launched on a smartphone, the default page presents a curated list of nearby users with their profile pictures, precise distance from the nearby users and the time they last checked-in on Momo prominently displayed. The list of nearby people is by default ordered by proximity to the application users.

All users can customize the list by viewing nearby people by gender and a specific period of time within which the nearby people last checked in. Users can initiate contact with nearby users by sending greeting messages and selecting to follow their accounts in order to receive notifications on their status updates.

A user who receives a greeting message may then reply and choose to become a Momo friend of the initiator by also following such user. Users can adjust their privacy settings to avoid being seen by strangers or to appear invisible. Momo app also allows users to block other users and report inappropriate behaviors. Momo members may further filter the list of nearby users by age group, occupation, horoscope and whether the nearby person has linked his or her Momo account with other popular social network applications.

Momo push notifications  include status updates, greetings from nearby users, chat messages and location of Momo friends. The app will also notify users when their Momo friends come within close proximity. It also keeps users up-to-date on the latest postings in their groups, as well as groups that their Momo friends have joined.

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User Profile. This function allows users to share basic personal information and interests and encourage interactions. To begin the Momo experience, after downloading and installing the application, each user is asked to fill out a profile featuring pictures and detailed personal information, such as name, age, horoscope, occupation, employer, school, relationship status, date of registration with Momo, groups and topics joined, interests, accounts at other social network applications, frequent places of appearance and a personal note.

Members can also post a voice recording as part of their profile. The profile page also contains a link to a chronologically arranged display of status updates, blogs and pictures posted by the user, allowing the user to share his or her experience and interest. Users viewed personal profile pages on Momo platform an average of 446.3 million times on a daily basis in September 2014.

Momo have developed a tiering system whereby each user is assigned one of six scores based primarily on his or her behavioral patterns, profile credibility, degree of engagement, and quality of interactions with other users. Each user can monitor the score on his or her profile page. A user can generally improve his or her tiering score by demonstrating a pattern of wholesome social behavioral, a credible social profile, active engagement and high quality interactions with other users.

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Momo Groups. Momo App allows users to create and participate in location-based groups acrossresidential complexes, educational institutions and commercial buildings. Participation in location-based groups has been increasing among our users, as 44.7% of Momo DAUs in September 2014 have joined at least one group, up from 33.9% in September 2013.

Momo users viewed group profile pages on Momo platform an average of 49.3 million times on a daily basis in September 2014. Location-based groups are generally established around a certain topic of interest. Each group is given a shared Momo discussion page on which group members can discuss their common interests, post their photos and exchange messages. An average of 222.4 million messages in location-based groups were sent every day, representing a daily average of 208 messages sent per active group, in September 2014. A group in which users sent at least one message in the relevant period is considered an active group.

Momo users can create groups by first selecting a specific location around which the group is centered, which must be associated with a specific residential complex, educational institution or commercial building, and second, selecting a topic of interest for the group.

For example, a user can create a group for students at Peking University who are interested in photography. Momo limit the size of each group to 100 users in order to foster a closer, more engaged and interactive community. The maximum size of a particular group is determined by whether the group’s creator is a member and the activity level of the group, such as the frequency of messaging among users.

Momo app displays nearby groups created by users as ranked by proximity. A user must apply to join a nearby group, and membership admission is determined by the creator and managers of the group. In addition to the default distance-based listing of nearby groups, users are also able to search for groups using keywords. Momo also displays who among the people that a user has followed are members of a particular group.

Users can propose and organize offline events for the location-based groups. A separate page will be created for an event containing information about the activity such as type, venue and time, based on which group members can decide whether to join the event and confirm attendance. A list of confirmed attendees will be shown on the activity page as well.

Momo have established groups for mobile games players called Player Unions which provide users with increased opportunities to interact and foster closer social relationships.

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Topics. Topics is another feature aimed at enabling users to discover other users with common interests. Topics present popular themes of interest to all users. Users who have joined a certain Topic, such as Fitness orPets, can post threads and interact with other users by replying to the threads. Users can view other users who have joined the same Topic, in the order of proximity. We also recommend popular Topics and threads to users based on their profiles. Users can also search for Topics that most interest them.

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Message Board. An important entry point for users to interact with all other users nearby is our Message Board function. Message Board contains status updates, micro-blogs and photos posted by nearby users, facilitating connections between people in the same neighborhoods and among Momo friends. Users can comment on the postings made by others, which are arranged by proximity. Users posted a daily average of 16.4 million messages and comments on our Message Board in September 2014. On average, 71.0% of our DAUs viewed Message Board in September 2014.

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Nearby Events. Momo publicize events taking place in various Chinese cities close to users, such as concerts, seminars, sport events, plays and exhibitions cooperating with leading event promoters and ticketing platforms in China to upload information about popular events onto Momo.

Event hosts can open a Momo account and promote their events on the platform by submitting a description of the event. Once Momo approves an event submission, it will appear on Nearby Events page. For highly popular events, Momo sales team will actively seek to partner with the hosts in order to promote Momo brand and potentially explore monetization opportunities.

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Location Roaming. Users can view other Momo users through location roaming service in a randomly selected city around the world. For Momo paid members, the roaming function further allows them to actively select any location around the world and view a curated list of Momo users according to selected criteria. This function also allows travelers to get to know friends in a particular destination in advance.

Instant Messaging. Users can send text, emoticons, voice recordings, pictures and video messages to other users. Many of fun and trendy emoticons are inspired by characters in popular culture. One of the key features of Momo instant messaging function is that the dialogue window presents the distance between the two parties in real time. Senders can see whether their messages have been delivered to or read by the recipient.

The instant messaging feature also allows users to turn voice messages into text, share their location information and engage in multi-person group chats. Users can sync their chat histories with multiple devices. Momo have also embedded third-party applications in order to facilitate more interaction between users. Momo users sent a daily average of 655.2 million one-to-one messages, representing a daily average of 26 one-to-one messages per DAU, in September 2014.

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Momo offer games developed by third-party developers and customized for the platform and user profile. Games on Momo platform are designed with a variety of themes, cultural characteristics and features to appeal to different segments of the game player community.

The games on Momo platform have rich social features and are developed to be enjoyed, shared and played among Momo friends. The users typically log into and play games with their Momo accounts. For example, in Momo’s popular mobile game Momo Craft (陌陌争霸), players compete with other Momo users for domination of castles in a fictitious kingdom. Such social features contribute to the high player stickiness of mobile games offered on our platform. As of September 30, 2014, games on Momo platform had been activated a total of 22.5 million times, with a total number of 16.1 million players.

Also read: The Rise of Mobile Social Media in China

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China Mobile Social Networking Overview & Top Apps https://www.chinainternetwatch.com/8954/mobile-social-networking-apps/ https://www.chinainternetwatch.com/8954/mobile-social-networking-apps/#comments Wed, 24 Sep 2014 05:45:16 +0000 http://www.chinainternetwatch.com/?p=8954 mobile-social-app

In June 2014, mobile Internet users exceeded 530 million, accounting for 83.4% of the total Internet users in China. More than 60% of China mobile users are using mobile social apps nowadays, which are indispensable mobile apps in China according to Nielsen.

Location based service (LBS) on mobile device provides much convenience in China’s O2O market. Strong social needs and LBS’s power stimulate interest-based social networking’s development in O2O market.

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Over 90% of mobile social app users are using mobile social apps every day with an average of 1.5 hours per day. And over 70% use social apps during their leisure time. The peak usage period is between 8pm and 11pm as well as between 12pm and 1pm.

Location-based services (LBS) are a general class of computer program-level services that use location data to control features. Most mobile social apps in China have such features which can make social networking more convenient and popular for China mobile internet users.

China mobile Internet users use social apps to make friends who share the same interests. With LBS, they can be in touch online or offline. Popular social apps in China include Wechat, Momo, Weibo, Douban, which are easy to build interest- based social network to conduct offline events.

chinese-social-app-users-participation-in-o2o-events

Total number of Weibo (Sina Weibo) mobile app’s active users was 67.53 million in August 2014, down by 10.95% according to Chinese research company EnfoDesk.

Momo users are the most enthusiastic ones about social events in China’s O2O Market and more than half Momo users often take part in online and offline social events for interest. Momo recently launched ad platform for retailer taking ride of this trend.

Also read: China’s Top Mobile Social Apps by Time Usage

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China’s Mobile Social App Momo Launched Ad Platform for Offline Retailers https://www.chinainternetwatch.com/8250/momo-ad-retail/ https://www.chinainternetwatch.com/8250/momo-ad-retail/#comments Sat, 16 Aug 2014 03:00:33 +0000 http://www.chinainternetwatch.com/?p=8250 momo-retailer-ad

Momo, one of China’s popular mobile social networking app, launched its advertising platform for off-line retailers.

momo-ad

Momo, founded in March 2011 by Tang Yan, Zhang Sichuan, Lei Xiaoliang and Li Zhiwei (most of whom are veterans of NetEase, and is based in Beijing), is a free location-based services instant messaging application for smartphones; it’s popular for making friends with nearby strangers.

Users, once launching the app, are able to see nearby strangers filtered by distance which will also be shown. As such, the offline retail businesses can definitely utilize the app to attract nearby traffic to their store especially if their store mainly target post-90s group.

The retailers don’t even need to know how to use a computer as they can complete the ad buying on their smartphone. It costs from RMB 10 cents for each reached user; Momo will estimate the total number of reached users and charge accordingly after retailers specify the geographic range and time period for the ad placement.

By end Jun 2014, Momo’s total number of registered users reached 148 million; with 52.43 million monthly active users.

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Wechat App Monthly Unique Users Reached 160 million https://www.chinainternetwatch.com/3183/wechat-app-monthly-unique-users-reached-160-million/ https://www.chinainternetwatch.com/3183/wechat-app-monthly-unique-users-reached-160-million/#comments Wed, 21 Aug 2013 08:36:15 +0000 http://www.chinainternetwatch.com/?p=3183 weixi

Wechat monthly users surpassed Sina Weibo in Aug 2012, reached 82.9 million. It became the top social app in China. Weixin monthly users reached 158 million in May, 2013.

Top5 Social Network App in Monthly Unique Users,Aug.2012-May.2013 (Million)

In the past 10 months, the growth of Weixin users rate was the top of all social apps, reached 90%. The user growth rates of other major social apps, such as Sina Weibo, Qzone and Renren were all below 50%. Except for MoMo’s growth rate kept above 50%. But the number of MoMo’s users was only about 15 million.

Top5 Social Network App in Monthly Effective Time Spent,Aug.2012-May.2013 (Million,Hour)

In the past 10 months, effective time spent on Weixin changed significantly, having reached 440 million hours monthly in May 2013, 2.5 times more than that of in Oct, 2012. Followed by Sina Weibo, effective time spent was about 130 million hours a month. While other social app effective time that user spent were all below 100 million hours a month.

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China’s Top Flirting App Momo Users Reached 50 million https://www.chinainternetwatch.com/2615/china-flirting-app-momo/ https://www.chinainternetwatch.com/2615/china-flirting-app-momo/#comments Wed, 24 Jul 2013 12:00:50 +0000 http://www.chinainternetwatch.com/?p=2615 momoMomo, a Chinese mobile app or known as China’s top flirting app, has surpassed 50 million users and 70 thousand groups.

Momo is launched in Aug 2011, with about 10 million users. And Momo added features like groups, message boards to attract more users.

Momo aims at location-based relationship maintenance, gathering people with the same interest. For example, Momo groups have exceeded 70 thousand, covering dating, topics of interest, entertainment and sports. And Momo would keep improving and satisfying the social needs of Mobile users.

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The Rise of Mobile Social Media in China https://www.chinainternetwatch.com/2264/social-network-service-huge-market/ https://www.chinainternetwatch.com/2264/social-network-service-huge-market/#comments Fri, 14 Jun 2013 02:58:43 +0000 http://www.chinainternetwatch.com/?p=2264 monthly unique users of community network services and others on pc client

Social media has become part of Chinese netizens’ everyday life from instant messaging to Weibo and social networking.

time spent on community network service1

China internet users are spending more time engaging in online communities on mobile apps than on desktop computers.

quarterly time spent on subsections of network service

Social networking sites are getting less popular with the rising popularity of online community and Weibo.

top ten social networks on pc client in monthly unique users

Tencent’s Qzone remains the top social media channel by monthly unique users.

top five social network apps in monthly unique users

Wechat from Tencent is leading the social apps race with the most number of monthly unique users followed by Sina Weibo.

top five social network apps in monthly effective time spent

Mobile internet users are spending a lot more time on Wechat than Sina Weibo.

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